Blog Archives

[REVIEW] Pony Island


By Dan Spence on January 27th 2016


PONY ISLAND - header

On the face of it Pony Island appears to be a very basic game about a cute pony jumping over fences. This simple veneer is quickly stripped away, however and the game takes a significantly darker turn. Saying too much would undoubtedly spoil the game, as Pony Island is an experience that manages to play with your expectations at almost every turn.

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[REVIEW] Xeodrifter


By Dan Spence on September 2nd 2015


 

Xeodrifter - Title

Today I played Xeodrifter, a Metroid-style 2D action adventure game developed by Texas-based studio: Renegade Kid. Xeodrifter is a game riddled with large quantities of retro nostalgia but manages to feel fresh regardless due to some interesting design choices.

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[REVIEW] Qora


By Dan Spence on August 21st 2015


 

QORA - TITLE

Qora is a 2D indie adventure game that was developed by a two-man team consisting of Holden Boyles and programmer Ciprian Stanciu. Published by Curve Digital, the game features an unusual story and a unique pixel-art style.

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[REVIEW] MISSING: An Interactive Thriller – Episode One


By Dan Spence on August 10th 2015


 

MISSING

MISSING: An Interactive Thriller is an unusual game. Developed by a Canadian indie team by the name of Zandel Media; MISSING is a throwback to the FMV games of the early-to-mid nineties (albeit one with access to modern-day technology). It is an episodic game, the first episode of which is approximately 45 minutes in length. It’s an odd beast to say the least.

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[REVIEW] Not A Hero


By Dan Spence on August 5th 2015


 

not-a-hero

Not A Hero is the latest game to be released by indie dev team Roll7; the creators of 2014’s BAFTA-award winning skateboarding game: OlliOlli. Published by Devolver Digital, the game’s main premise is to aid a giant anthropomorphic bunny rabbit (by the name of BunnyLord) in his bid to be elected mayor. In order to increase BunnyLord’s electoral chances it is decided that you must clamp down on the city’s crime in the most direct way possible.

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